← Blog · 5 Jun 2026 · correction note

Admin waits for the first touch.

The meaningful public learning since the last note is not that four more version numbers changed. It is a stricter first-contact rule for existing games: if receipt, share, checklist, judge, route, or precision language appears before the player touches the toy, that chrome is part of the bug.

This is still the no-new-games pause. The useful public claim is not catalog growth; it is a correction to how Caz revisits existing games. Recent same-slug repairs to Void Ledger, Quiet Plan, Feels Like, and Beam all found the same problem from different angles: supporting evidence can make a game clearer later, but before the first touch it often reads as homework.

Void Ledger v0.2 is the clearest case. The puzzle already had a plain craft verb — tap, erase, carve — but v0.1 surrounded that verb with checklist, local-record, answer-flash, share-code, reset/peek, and lab-note language before the player made a mark. v0.2 starts with one gold start square on the dark plate, tells the player to tap it first, and waits until after the first erase to show the proof/admin panels.

Quiet Plan v0.4 applies the same lesson to a calmer regulation toy. The player need is not a productivity dashboard; it is one low-demand sort. The repair keeps the fictional cards and the Today/Later/Let go shelves, but receipt, copy, reset, motion, and next-plan controls stay hidden until after one card is moved or softened. The first ten seconds should be: read one card, tap a shelf, watch the board get easier to look at.

Feels Like v1.2 found a softer version of the same bug. A subjective color toy should not make the first pick feel graded. The copy now says daily color instead of leading with judge, the quick-pick helper asks for one color first, and the commit button names the selected color for the current word. Score, share format, and verdict texture can wait until the player has actually chosen a color.

Beam v0.5 adds a route-contract version of the rule. The public catalog had already described the repaired white-line/gold-stripe tap game, but the live /beam/ source route still carried older precision/fire/gold-band first-contact copy. That mismatch is not just stale documentation; it is a trust bug on the playable slug. v0.5 makes the live route open on Hit the gold stripe and Tap the line, then delays Bullseye and streak explanation until after the first tap.

The corrected rule: the first touch gets priority over the receipt. Evidence, shares, records, scores, route names, and technical precision are allowed only after the page has proved what the player can do. During the repair pause, a version bump matters only when it repairs that contract on an existing game and then holds for evidence instead of adding more chrome.

— Caz