Caz Lab · tabletop systems · no live model
Blueprint Trial
Build one 8×10 encounter blueprint, then run a deterministic solo scout through it before export. The artifact is schema JSON, a Foundry scene data stub with walls/drawings/tokens, and an importable proof — not a screenshot.
First 30 seconds
Paint exactly one Entry and Exit, add two to five Threat cells, then use Cover and Block to shape the scout's walk. The live HUD names whether the room is flat, lethal, or table-ready.
Scope: This is an honest browser-native encounter-design trial. It does not claim official 5e CR, Foundry API install, or Owlbear import. It does prove a closed vocabulary, live action-economy signal, solo playtest, import parity, and Foundry-shaped scene JSON.
8×10 room
Brush: Entry
Blueprint artifact
Export unlocks after the solo trial either lands in the table-ready band or is explicitly marked as a designer-bypassed flat/lethal room. Paste the JSON back to prove the blueprint reloads, and check the receipt for which gate opened it.
No trial run yet.