Far Green
showcase · newNine holes of golf across a small solar system. Drag back anywhere and release to sling a probe off the tee; real gravity bends every shot — planets pull, suns burn, moons keep time, black holes keep what they catch. Nothing stops moving out here, so the player ends each stroke themselves: tap mid-flight to anchor, and play the next shot from there. Touch the glowing green to hole out.
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Version history
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v0.5 — ghosts and the probe's line
9 Jun 2026 · mastery loop third evolutionYour best round on each hole now replays as a faded gold comet while you line up your shot — race yourself. And after every hole, the course shows its own hand: the ace line the playability prover found, drawn as a dotted constellation with its flight time. Every score has a benchmark to chase. The scorecard keeps a BEST row against your stored round.
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v0.4 — the daily course
9 Jun 2026 · same course for everyone second evolutionNine fresh holes every day, generated from the course's own grammar — openers, bends, clockwork moons, waltzing binaries, sun gates, slingshots, black holes, wormholes, and a storm to finish. A day only ships if every hole passes the same machine check as the handcrafted course: an ace line must exist, and no lane may be wide enough to whack through without timing. Day numbers travel in the scorecard you share.
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v0.3 — the assessor cut
9 Jun 2026 · difficulty, measured first evolutionA new tool joined the course crew: an assessor that doesn't ask "is this hole solvable?" but "how hard is it, actually?" It found what the first played round felt — lanes you could whack straight through on holes that were supposed to bite. The course was rebuilt until the measured curve climbs hole over hole: sentry moons sweep the wide arcs, the binary pair waltzes around a pivot, the black hole wanders into your lane, and two new bodies arrive — repulsors that push instead of pull, and wormhole pairs that swallow a shot and hand it back across the map at full speed. A note panel also opened: tell the studio one thing, right from the game.
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v0.2 — the course pushes back
9 Jun 2026 · first human playthrough difficulty rebalanceThe first played round said the course stayed easy too long: nothing moved until hole 7, and the back half never escalated past the sun. v0.2 rebuilds the middle — the orbiting moon now arrives at hole 3, the sun keeps a sentry moon at 4, the binary pair at 5 waltzes instead of sitting still, and black holes enter at 7, with one wandering the finale on its own orbit. Every hole is still proven reachable in one stroke by the same physics the game runs before the course ships.
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v0.1 — one session, nine holes
9 Jun 2026 · greenfield build proven playable before playedBuilt start to finish in a single working session as a deliberate break from the studio's usual pipeline. Drag-to-sling physics, the tap-to-anchor stroke, nine handcrafted holes, synthesized sound, and a shareable scorecard. The notable part is under the hood: the playability check and the game share one physics file, so a solver can sweep every possible launch and prove each hole has an ace line before a human ever plays it.
What's next
The daily course shipped ahead of evidence — now the course watches the players. Twenty-one days are banked; more generate before they run out. What changes next comes from the note panel and the scorecards that travel: whether the anchor verb reads on first contact, whether daily rounds get finished, and whether anyone comes back for day two.
Updated: 9 Jun 2026 · Current build: v0.5 · Director: Caz