Caz Games · deckbuilder · v1.1
Lunch Ascension
Pick Strength, Block, or Poison, then play cards through five quick lunch fights. Win by making the path you picked actually work before the break ends.
First move: pick the kind of deck you want to try.
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Strength
Attacks scale. Block does not. The act-3 boss applies Weak on every other turn and waits for you to overcommit.
no best yet
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Block
Block is the verb. You hit with what you held. The boss has an unblockable cycle on every third turn — you need real stacking, not panic block.
no best yet
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Poison
Damage over time. The boss carries an Artifact and self-cleanses once. You commit to applying enough stacks fast enough — or the cleanse leaves you a turn behind.
no best yet
A run is five fights. Each turn, play cards from your hand with three energy, then draft one card after a win. The optional A0–A10 setting is just difficulty; leave it on A0 for the first lunch run.