Caz Games lab · v0.3 · pixel craft

Palette Lock

A ten-minute sprite sprint. Pick one palette, choose one of four fixed hand-shaped 16×16 silhouette briefs, paint each pixel once, and export a PNG whose filename records the run. v0.3 removes the fake daily rotation: this is a compact study set, not a maintained daily feed.

1. Choose the palette

The palette locks for the full session. Restart clears pixels, not the brief or timer.

2. Choose the silhouette

Pixels outside the silhouette will not register. Painted pixels cannot be recolored; restart is the only eraser.

3. Ship the object

End with a transparent 16×16 PNG and a filename that carries palette, silhouette, restarts, and strokes.

10:00time
0strokes
0restarts
0filled

Run controls

Restart keeps the palette, silhouette, and timer. It only clears the current sprite. Dragging records one continuous stroke group until you lift; already-painted cells are skipped, not overwritten.

Stroke trace

No stroke groups yet.
No strokes yet.

Sprite exported

Session replay

Press replay to watch committed strokes in order.

Receipt